Principal Investigators:
Jennifer Burg, PI and Associate Professor of Computer Science
Wake Forest University
burg@wfu.edu
Conrad Gleber, Co-PI and Director of Digital Arts and Multimedia Design
La Salle University
cgleber@gmail.com
Abstract of Grant
While computers have become indispensable in communication, social networking, creativity, business, science, academics, and research, the number of students majoring in computer science has fallen dramatically in recent years. Clearly, computer science educators are not taking advantage of the exciting and relevant nature of their discipline. This project investigates ways to make computer science curriculum more interesting and relevant to today's students by linking it to the science of digital media. The interdisciplinary nature of digital media -- with connections to the visual arts, engineering, music, scientific visualization, movies, television, and mobile media -- will be explored through workshops at seven colleges/universities throughout the United States. At the conclusion of the workshops a proposal for college-level computer science curriculum changes will be made that reflects input from educators, industry representatives, artists, and practitioners in areas involving digital media. The resulting curriculum is intended to have a strong scientific base linked to practice in other disciplines in ways that motivate learning and take advantage of the centrality of digital media in modern-day life.
Workshop 2, July 28-29, 2008:
Digital Sound for Computer Scientists, Musicians, Filmmakers, and Theatre Sound Designers
This workshop will examine how digital sound can be taught in computer science and interdisciplinary courses. The goal for computer science educators is to retain the rigor of their courses while benefiting from the students’ interest in digital sound’s applications in music, theatre, and film production. The workshop leader will share curriculum material in digital sound and describe interdisciplinary courses offered in collaboration with an instructor of theatre sound design from North Carolina School of the Arts. Participants will share their own experiences and offer their ideas for curriculum innovations.
Workshop Proceedings:
Photo Gallery of Workshop Participants
Introductory Talk:
"Digital Sound as Computer Science,"Jennifer Burg, Associate Professor of Computer Science, Wake Forest University (You need Powerpoint to see this talk.)
Invited talk from related academic discipline:

"The Workflow of Digital Sound Design for Theatre," Jason Romney, Theatre Sound Designer and Instructor, North Carolina School of the Arts
Invited talk from artist/practitioner in digital sound:
"The REAL Business of Creating Sound for Television Programs and Commercials," Aaron Keane, Blazing Sound and Music, Raleigh, North Carolina
Student talks:
These talks reflect the work done in the CCLI-funded Digital Sound Production Workshop, June 2 to July 25 at Wake Forest University, hosted by Jennifer Burg and Jason Romney. See Call and Proceedings.
"Creating Music with the Sounds of Nature," Shanee Karriem, music student, University of North Carolina at Greensboro
"Working with Cakewalk Music Creator and Reason to Produce Music," Daniel Habib, music student, University of North Carolina at Greensboro
"Creating Music Single-Handed with MAX/MSP, Music Creator, and Reason," Nate Vogt, computer science student, Appalachian State University
"Producing Original Music Compositions with Logic Pro," Dan Applegate, computer science and theatre student, Wake Forest University
"Linux Programs for Sound in C++," John Brock, computer science student, Clemson University
Links of interest:
International Digital Media and Arts Association (iDMAa)
The Science of Digital Media, a digital media textbok by Jennifer Burg
Participants:
Dan Applegate, Computer Science/Theatre student, Wake Forest University, appldt5@wfu.edu
Ken Baldauf, Florida State University
Director of Interdisciplinary Computing
kbaldauf@fsu.edu
http://www.teachtechnology.biz
John F. Barber, Ph. D., Washington State University Vancouver
Digital Media
jfbarber@eaze.net
John Brock, Computer science student, Clemson University
jpbrock@clemson.edu
Jennifer Burg, Wake Forest University
Associate Professor of Computer Science
burg@wfu.edu
http://www.cs.wfu.edu/~burg
Conrad Gleber, La Salle University
Director of Digital Arts and Multimedia Design
cgleber@gmail.com
Kyle Gower-Winter,Florida State University
Introductory Computer Technology
kgowerwinter@fsu.edu
Dr. Dene Grigar, Washington State University Vancouver
Computing Electronics and Communications
grigar@vancourver.wsu.edu
Daniel Habib, Music student, UNC Greensboro
djhabib@spartan.uncg.edu
Jay Alan Jackson, Rochester Institute of Technology
Audio
jaj@it.rit.edu
Hubert Johnson, Montclair State
Computer Science
johnsonh@mail.montclair.edu
Shanee Karriem, Music student, UNC Greensboro
sakarrie@uncg.edu
Aaron Keane , Senior Audio Engineer/ Composer, Blazing Sound and Music
aaron@blazingmusicsound.com
Xiannong Meng, Bucknell University
xmeng@bucknell.edu
Carolyn S. Miller, N.C. State University
miller@ncsu.edu
Jeff Nyhoff, Calvin College
JNYHOFF@!CALVIN.EDU
Jason Romney, North Carolina School of the Arts
School of Design and Production
romneyj@ncarts.edu
Gail Rubini, Florida State University
Visual Art and Design
gail.rubini@gmail.com
grubini.com
Eric Schwartz, Graduate Student, North Carolina School of the Arts, mshgna@gmail.com
Jolie Tingen, Wake Forest University
Technologist supporting the Department of Music
tingenjg@wfu.edu
Nate Vogt, Computer science student, Appalachian State University, nv76601@appstate.edu
Lily Zeng, Arkansas State University
Mass Communication and Digital Media
zengli@astate.edu